2 code implementations • 23 Sep 2022 • Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng, Wenhai Wang, Yang Yu, Tong Lu
In this work, we investigate a set of RL techniques for the full-length game of StarCraft II.
2 code implementations • 7 Aug 2021 • Ruo-Ze Liu
After the discussion, we present the future research directions for these problems.
1 code implementation • 14 Apr 2021 • Ruo-Ze Liu, Wenhai Wang, Yanjie Shen, Zhiqi Li, Yang Yu, Tong Lu
StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units.
1 code implementation • 1 Mar 2020 • Chao Wang, Ruo-Ze Liu, Han-Jia Ye, Yang Yu
We disclose that a classically fully trained feature extractor can leave little embedding space for unseen classes, which keeps the model from well-fitting the new classes.
1 code implementation • 2 Mar 2019 • Ruo-Ze Liu, Haifeng Guo, Xiaozhong Ji, Yang Yu, Zhen-Jia Pang, Zitai Xiao, Yuzhou Wu, Tong Lu
Injecting human knowledge is an effective way to accelerate reinforcement learning (RL).
no code implementations • 23 Sep 2018 • Zhen-Jia Pang, Ruo-Ze Liu, Zhou-Yu Meng, Yi Zhang, Yang Yu, Tong Lu
The reinforcement training algorithm for this architecture is also investigated.
Hierarchical Reinforcement Learning reinforcement-learning +4
9 code implementations • 7 Jun 2018 • Xiang Li, Wenhai Wang, Wenbo Hou, Ruo-Ze Liu, Tong Lu, Jian Yang
To address these problems, we propose a novel Progressive Scale Expansion Network (PSENet), designed as a segmentation-based detector with multiple predictions for each text instance.
Ranked #12 on Scene Text Detection on ICDAR 2017 MLT