Search Results for author: Ruben Rodriguez Torrado

Found 4 papers, 2 papers with code

Bootstrapping Conditional GANs for Video Game Level Generation

no code implementations3 Oct 2019 Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius

Theresults demonstrate that the new approach does not only gen-erate a larger number of levels that are playable but also gen-erates fewer duplicate levels compared to a standard GAN.

Image Generation

Evolving Agents for the Hanabi 2018 CIG Competition

no code implementations26 Sep 2018 Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen, Stefan Menzel

Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention.

Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

1 code implementation28 Jun 2018 Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager, Ahmed Khalifa, Julian Togelius, Sebastian Risi

However, when neural networks are trained in a fixed environment, such as a single level in a video game, they will usually overfit and fail to generalize to new levels.

Clustering Dimensionality Reduction +2

Deep Reinforcement Learning for General Video Game AI

2 code implementations6 Jun 2018 Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Perez-Liebana

In this paper, we describe how we interface GVGAI to the OpenAI Gym environment, a widely used way of connecting agents to reinforcement learning problems.

Atari Games Benchmarking +3

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