no code implementations • 1 Feb 2021 • Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni, Andrea Giachetti
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible.
Physical Simulations Graphics
2 code implementations • 6 Sep 2019 • Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.
Graphics