Search Results for author: Philip Marcus

Found 7 papers, 5 papers with code

MeshfreeFlowNet: A Physics-Constrained Deep Continuous Space-Time Super-Resolution Framework

1 code implementation1 May 2020 Chiyu Max Jiang, Soheil Esmaeilzadeh, Kamyar Azizzadenesheli, Karthik Kashinath, Mustafa Mustafa, Hamdi A. Tchelepi, Philip Marcus, Prabhat, Anima Anandkumar

We propose MeshfreeFlowNet, a novel deep learning-based super-resolution framework to generate continuous (grid-free) spatio-temporal solutions from the low-resolution inputs.

Super-Resolution

Enforcing Physical Constraints in CNNs through Differentiable PDE Layer

no code implementations ICLR Workshop DeepDiffEq 2019 Chiyu "Max" Jiang, Karthik Kashinath, Prabhat, Philip Marcus

To this end, we propose the use of a novel differentiable spectral projection layer for neural networks that efficiently enforces spatial PDE constraints using spectral methods, yet is fully differentiable, allowing for its use as a layer within Convolutional Neural Networks (CNNs) during end-to-end training.

Generative Adversarial Network

Enforcing Physical Constraints in Neural Neural Networks through Differentiable PDE Layer

1 code implementation ICLR 2020 Chiyu "Max" Jiang, Karthik Kashinath, Prabhat, Philip Marcus

To this end, we propose the use of a novel differentiable spectral projection layer for neural networks that efficiently enforces spatial PDE constraints using spectral methods, yet is fully differentiable, allowing for its use as a layer in neural networks that supports end-to-end training.

Generative Adversarial Network Super-Resolution

Spherical CNNs on Unstructured Grids

1 code implementation ICLR 2019 Chiyu "Max" Jiang, Jingwei Huang, Karthik Kashinath, Prabhat, Philip Marcus, Matthias Niessner

We present an efficient convolution kernel for Convolutional Neural Networks (CNNs) on unstructured grids using parameterized differential operators while focusing on spherical signals such as panorama images or planetary signals.

Semantic Segmentation

Hierarchical Detail Enhancing Mesh-Based Shape Generation with 3D Generative Adversarial Network

no code implementations22 Sep 2017 Chiyu "Max" Jiang, Philip Marcus

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art.

Generative Adversarial Network

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