no code implementations • 5 Mar 2024 • Penny Sweetser
Large language models (LLMs) hold interesting potential for the design, development, and research of video games.
1 code implementation • 5 Oct 2022 • Matthew Aitchison, Penny Sweetser, Marcus Hutter
The Arcade Learning Environment (ALE) has become an essential benchmark for assessing the performance of reinforcement learning algorithms.
1 code implementation • 20 Jun 2022 • Matthew Aitchison, Penny Sweetser
We find that the common practice of learning these functions jointly is sub-optimal, due to an order-of-magnitude difference in noise levels between these two tasks.
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