Search Results for author: Matthieu Armando

Found 6 papers, 2 papers with code

Cross-view and Cross-pose Completion for 3D Human Understanding

no code implementations15 Nov 2023 Matthieu Armando, Salma Galaaoui, Fabien Baradel, Thomas Lucas, Vincent Leroy, Romain Brégier, Philippe Weinzaepfel, Grégory Rogez

Human perception and understanding is a major domain of computer vision which, like many other vision subdomains recently, stands to gain from the use of large models pre-trained on large datasets.

Human Mesh Recovery Self-Supervised Learning

SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction

no code implementations19 Sep 2023 Anilkumar Swamy, Vincent Leroy, Philippe Weinzaepfel, Fabien Baradel, Salma Galaaoui, Romain Bregier, Matthieu Armando, Jean-Sebastien Franco, Gregory Rogez

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes.

3D Reconstruction Benchmarking +1

MonoNHR: Monocular Neural Human Renderer

no code implementations2 Oct 2022 Hongsuk Choi, Gyeongsik Moon, Matthieu Armando, Vincent Leroy, Kyoung Mu Lee, Gregory Rogez

Existing neural human rendering methods struggle with a single image input due to the lack of information in invisible areas and the depth ambiguity of pixels in visible areas.

Mesh Denoising with Facet Graph Convolutions

1 code implementation15 Dec 2020 Matthieu Armando, Jean-Sébastien Franco, Edmond Boyer

Most existing mesh denoising methods still use hand-crafted features, and locally denoise facets rather than examine the mesh globally.

Denoising

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