no code implementations • 7 Sep 2022 • Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis
To realize this goal we evaluate individuals' novelty in the latent space using a 3D autoencoder, and alternate between phases of exploration and transformation.
no code implementations • 26 Aug 2022 • Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
According to the proposed paradigm, RL agents learn a policy (i. e. affective interaction) by attempting to maximize a set of rewards (i. e. behavioral and affective patterns) via their experience with their environment (i. e. context).
no code implementations • 26 Aug 2022 • Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large.
no code implementations • 24 Sep 2021 • Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis
Our Go-Explore implementation not only introduces a new paradigm for affect modeling; it empowers believable AI-based game testing by providing agents that can blend and express a multitude of behavioral and affective patterns.