Search Results for author: Matthew Barthet

Found 4 papers, 0 papers with code

Open-Ended Evolution for Minecraft Building Generation

no code implementations7 Sep 2022 Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis

To realize this goal we evaluate individuals' novelty in the latent space using a 3D autoencoder, and alternate between phases of exploration and transformation.

Play with Emotion: Affect-Driven Reinforcement Learning

no code implementations26 Aug 2022 Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis

According to the proposed paradigm, RL agents learn a policy (i. e. affective interaction) by attempting to maximize a set of rewards (i. e. behavioral and affective patterns) via their experience with their environment (i. e. context).

Decision Making reinforcement-learning +1

Generative Personas That Behave and Experience Like Humans

no code implementations26 Aug 2022 Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large.

Go-Blend behavior and affect

no code implementations24 Sep 2021 Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis

Our Go-Explore implementation not only introduces a new paradigm for affect modeling; it empowers believable AI-based game testing by providing agents that can blend and express a multitude of behavioral and affective patterns.

reinforcement-learning Reinforcement Learning (RL)

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