Search Results for author: Mathieu Laurière

Found 26 papers, 4 papers with code

Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective

no code implementations17 Mar 2024 Muhammad Aneeq uz Zaman, Alec Koppel, Mathieu Laurière, Tamer Başar

This MFTG NE is then shown to be $\mathcal{O}(1/M)$-NE for the finite population game where $M$ is a lower bound on the number of agents in each team.

Problem Decomposition Reinforcement Learning (RL)

Deep Backward and Galerkin Methods for the Finite State Master Equation

1 code implementation8 Mar 2024 Asaf Cohen, Mathieu Laurière, Ethan Zell

This paper proposes and analyzes two neural network methods to solve the master equation for finite-state mean field games (MFGs).

A Deep Learning Method for Optimal Investment Under Relative Performance Criteria Among Heterogeneous Agents

no code implementations12 Feb 2024 Mathieu Laurière, Ludovic Tangpi, Xuchen Zhou

By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a graphon.

Learning Discrete-Time Major-Minor Mean Field Games

1 code implementation17 Dec 2023 Kai Cui, Gökçe Dayanıklı, Mathieu Laurière, Matthieu Geist, Olivier Pietquin, Heinz Koeppl

We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex.

Recent Developments in Machine Learning Methods for Stochastic Control and Games

no code implementations17 Mar 2023 Ruimeng Hu, Mathieu Laurière

Recently, computational methods based on machine learning have been developed for solving stochastic control problems and games.

energy management Management

Learning in Mean Field Games: A Survey

no code implementations25 May 2022 Mathieu Laurière, Sarah Perrin, Julien Pérolat, Sertan Girgin, Paul Muller, Romuald Élie, Matthieu Geist, Olivier Pietquin

Non-cooperative and cooperative games with a very large number of players have many applications but remain generally intractable when the number of players increases.

Reinforcement Learning (RL)

Scalable Deep Reinforcement Learning Algorithms for Mean Field Games

no code implementations22 Mar 2022 Mathieu Laurière, Sarah Perrin, Sertan Girgin, Paul Muller, Ayush Jain, Theophile Cabannes, Georgios Piliouras, Julien Pérolat, Romuald Élie, Olivier Pietquin, Matthieu Geist

One limiting factor to further scale up using RL is that existing algorithms to solve MFGs require the mixing of approximated quantities such as strategies or $q$-values.

reinforcement-learning Reinforcement Learning (RL)

Generalization in Mean Field Games by Learning Master Policies

no code implementations20 Sep 2021 Sarah Perrin, Mathieu Laurière, Julien Pérolat, Romuald Élie, Matthieu Geist, Olivier Pietquin

Mean Field Games (MFGs) can potentially scale multi-agent systems to extremely large populations of agents.

Deep Learning for Mean Field Games and Mean Field Control with Applications to Finance

no code implementations9 Jul 2021 René Carmona, Mathieu Laurière

Financial markets and more generally macro-economic models involve a large number of individuals interacting through variables such as prices resulting from the aggregate behavior of all the agents.

Mean Field Games Flock! The Reinforcement Learning Way

no code implementations17 May 2021 Sarah Perrin, Mathieu Laurière, Julien Pérolat, Matthieu Geist, Romuald Élie, Olivier Pietquin

We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals.

reinforcement-learning Reinforcement Learning (RL)

Scaling up Mean Field Games with Online Mirror Descent

1 code implementation28 Feb 2021 Julien Perolat, Sarah Perrin, Romuald Elie, Mathieu Laurière, Georgios Piliouras, Matthieu Geist, Karl Tuyls, Olivier Pietquin

We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD).

Policy Optimization for Linear-Quadratic Zero-Sum Mean-Field Type Games

no code implementations2 Sep 2020 René Carmona, Kenza Hamidouche, Mathieu Laurière, Zongjun Tan

In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated.

Vocal Bursts Type Prediction

Linear-Quadratic Zero-Sum Mean-Field Type Games: Optimality Conditions and Policy Optimization

no code implementations1 Sep 2020 René Carmona, Kenza Hamidouche, Mathieu Laurière, Zongjun Tan

In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated.

Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications

1 code implementation NeurIPS 2020 Sarah Perrin, Julien Perolat, Mathieu Laurière, Matthieu Geist, Romuald Elie, Olivier Pietquin

In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the introduction of an additional common noise.

Unified Reinforcement Q-Learning for Mean Field Game and Control Problems

no code implementations24 Jun 2020 Andrea Angiuli, Jean-Pierre Fouque, Mathieu Laurière

We present a Reinforcement Learning (RL) algorithm to solve infinite horizon asymptotic Mean Field Game (MFG) and Mean Field Control (MFC) problems.

Q-Learning Reinforcement Learning (RL)

Learning a functional control for high-frequency finance

no code implementations17 Jun 2020 Laura Leal, Mathieu Laurière, Charles-Albert Lehalle

The issue of scarcity of financial data is solved by transfer learning: the neural network is first trained on trajectories generated thanks to a Monte-Carlo scheme, leading to a good initialization before training on historical trajectories.

Transfer Learning Vocal Bursts Intensity Prediction

Connecting GANs, MFGs, and OT

no code implementations10 Feb 2020 Haoyang Cao, Xin Guo, Mathieu Laurière

Generative adversarial networks (GANs) have enjoyed tremendous success in image generation and processing, and have recently attracted growing interests in financial modelings.

Image Generation

Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learning

no code implementations28 Oct 2019 René Carmona, Mathieu Laurière, Zongjun Tan

We study infinite horizon discounted Mean Field Control (MFC) problems with common noise through the lens of Mean Field Markov Decision Processes (MFMDP).

General Reinforcement Learning Q-Learning +1

Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methods

no code implementations9 Oct 2019 René Carmona, Mathieu Laurière, Zongjun Tan

We investigate reinforcement learning for mean field control problems in discrete time, which can be viewed as Markov decision processes for a large number of exchangeable agents interacting in a mean field manner.

Policy Gradient Methods reinforcement-learning +1

Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Case

no code implementations5 Aug 2019 René Carmona, Mathieu Laurière

The second method tackles a generic forward-backward stochastic differential equation system (FBSDE) of McKean-Vlasov type, and relies on suitable reformulation as a mean field control problem.

Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: I -- The Ergodic Case

no code implementations13 Jul 2019 René Carmona, Mathieu Laurière

Finally, we illustrate the fact that, although the first algorithm is specifically designed for mean field control problems, the second one is more general and can also be applied to the partial differential equation systems arising in the theory of mean field games.

On the Convergence of Model Free Learning in Mean Field Games

no code implementations4 Jul 2019 Romuald Elie, Julien Pérolat, Mathieu Laurière, Matthieu Geist, Olivier Pietquin

In order to design scalable algorithms for systems with a large population of interacting agents (e. g. swarms), this paper focuses on Mean Field MAS, where the number of agents is asymptotically infinite.

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