no code implementations • 19 Jun 2023 • Markus D. Solbach, John K. Tsotsos
How well the visual system performs while interacting with the visual environment and how vision is used in the real world have not been well studied, especially in humans.
1 code implementation • 13 Oct 2021 • Christian Korbach, Markus D. Solbach, Raphael Memmesheimer, Dietrich Paulus, John K. Tsotsos
This leads to a viewpoint that provides a more accurate prediction to distinguish such an object from other objects better.
no code implementations • 18 Aug 2021 • Markus D. Solbach, John K. Tsotsos
The importance of active observation is striking as is the lack of any learning effect.
no code implementations • 25 Feb 2021 • Markus D. Solbach, John K. Tsotsos
We present baseline evaluations with five well-known classification deep neural networks and show that TEOS poses a significant challenge for all of them.
no code implementations • 5 Jan 2021 • John K. Tsotsos, Omar Abid, Iuliia Kotseruba, Markus D. Solbach
The key conclusions of this paper are that an executive controller is necessary for human attentional function in vision, and that there is a 'first principles' computational approach to its understanding that is complementary to the previous approaches that focus on modelling or learning from experimental observations directly.
no code implementations • 15 Sep 2020 • Markus D. Solbach, John K. Tsotsos
Nonetheless, how exactly active observation occurs in humans so that it can inform the design of active computer vision systems is an open problem.
no code implementations • 29 Jun 2018 • John K. Tsotsos, Iuliia Kotseruba, Amir Rasouli, Markus D. Solbach
It is almost universal to regard attention as the facility that permits an agent, human or machine, to give priority processing resources to relevant stimuli while ignoring the irrelevant.
1 code implementation • 27 Mar 2018 • Markus D. Solbach, Stephen Voland, Jeff Edmonds, John K. Tsotsos
We present a Polyhedral Scene Generator system which creates a random scene based on a few user parameters, renders the scene from random view points and creates a dataset containing the renderings and corresponding annotation files.
no code implementations • 5 Mar 2018 • Amir Rosenfeld, Markus D. Solbach, John K. Tsotsos
Perceptual judgment of image similarity by humans relies on rich internal representations ranging from low-level features to high-level concepts, scene properties and even cultural associations.
1 code implementation • 24 Jul 2017 • Markus D. Solbach, John K. Tsotsos
Furthermore, our system consists of a reasoning module which formulates a number of measures to reason whether a person is fallen.