Search Results for author: Mari{\"e}t Theune

Found 9 papers, 1 papers with code

Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim

no code implementations LREC 2020 Th{\'e}r{\`e}se Bergsma, Judith van Stegeren, Mari{\"e}t Theune

A weak point of rule-based sentiment analysis systems is that the underlying sentiment lexicons are often not adapted to the domain of the text we want to analyze.

Sentiment Analysis

BLISS: An Agent for Collecting Spoken Dialogue Data about Health and Well-being

no code implementations LREC 2020 Jelte van Waterschoot, Iris Hendrickx, Arif Khan, Esther Klabbers, Marcel de Korte, Helmer Strik, Catia Cucchiarini, Mari{\"e}t Theune

The goal of Behaviour-based Language-Interactive Speaking Systems (BLISS) is to understand the motivations behind people{'}s happiness by conducting a personalized spoken dialogue based on a happiness model.

Narrative Generation in the Wild: Methods from NaNoGenMo

1 code implementation WS 2019 Judith van Stegeren, Mari{\"e}t Theune

In this paper we examine how narrative coherence is attained in the submissions of NaNoGenMo 2018, an online text generation event where participants are challenged to generate a 50, 000 word novel.

Text Generation

Going Dutch: Creating SimpleNLG-NL

no code implementations WS 2018 Ruud de Jong, Mari{\"e}t Theune

This paper presents SimpleNLG-NL, an adaptation of the SimpleNLG surface realisation engine for the Dutch language.

Text Generation

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