1 code implementation • 18 Jun 2021 • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example.
2 code implementations • 4 Aug 2020 • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels.
no code implementations • 26 Aug 2019 • Maren Awiszus, Hanno Ackermann, Bodo Rosenhahn
We use face images as our example of choice.
no code implementations • 2 May 2018 • Maren Awiszus, Bodo Rosenhahn
In this work we present a modified neural network model which is capable to simulate Markov Chains.
no code implementations • 2 May 2018 • Maren Awiszus, Stella Graßhof, Felix Kuhnke, Jörn Ostermann
The proposed feature is compared to a state-of-the-art method for expression intensity estimation, which it outperforms.