Search Results for author: Maren Awiszus

Found 5 papers, 2 papers with code

World-GAN: a Generative Model for Minecraft Worlds

1 code implementation18 Jun 2021 Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example.

Generative Adversarial Network

TOAD-GAN: Coherent Style Level Generation from a Single Example

2 code implementations4 Aug 2020 Maren Awiszus, Frederik Schubert, Bodo Rosenhahn

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels.

Generative Adversarial Network

Markov Chain Neural Networks

no code implementations2 May 2018 Maren Awiszus, Bodo Rosenhahn

In this work we present a modified neural network model which is capable to simulate Markov Chains.

Unsupervised Features for Facial Expression Intensity Estimation over Time

no code implementations2 May 2018 Maren Awiszus, Stella Graßhof, Felix Kuhnke, Jörn Ostermann

The proposed feature is compared to a state-of-the-art method for expression intensity estimation, which it outperforms.

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