no code implementations • 5 Jul 2020 • Marc Harper, Joshua Safyan
We combine momentum from machine learning with evolutionary dynamics, where momentum can be viewed as a simple mechanism of intergenerational memory.
1 code implementation • 19 Jul 2017 • Marc Harper, Vincent Knight, Martin Jones, Georgios Koutsovoulos, Nikoleta E. Glynatsi, Owen Campbell
We present tournament results and several powerful strategies for the Iterated Prisoner's Dilemma created using reinforcement learning techniques (evolutionary and particle swarm algorithms).
Computer Science and Game Theory 91-02
no code implementations • 4 Apr 2016 • Vincent Knight, Owen Campbell, Marc Harper, Karol Langner, James Campbell, Thomas Campbell, Alex Carney, Martin Chorley, Cameron Davidson-Pilon, Kristian Glass, Nikoleta Glynatsi, Tomáš Ehrlich, Martin Jones, Georgios Koutsovoulos, Holly Tibble, Müller Jochen, Geraint Palmer, Piotr Petunov, Paul Slavin, Timothy Standen, Luis Visintini, Karl Molden
With a growing collection of 139 strategies, the library is a also a platform for an original tournament that, in itself, is of interest to the game theoretic community.
Computer Science and Game Theory Physics and Society
1 code implementation • 19 Mar 2013 • Marc Harper
Biological fitness is not an observable quantity and must be inferred from population dynamics.
1 code implementation • 19 Oct 2012 • Marc Harper, Dashiell E. A. Fryer
We combine incentive, adaptive, and time-scale dynamics to study multipopulation dynamics on the simplex equipped with a large class of Riemmanian metrics, simultaneously generalizing and extending many dynamics commonly studied in dynamic game theory and evolutionary dynamics.
Dynamical Systems Information Theory Information Theory Populations and Evolution 91A22