Search Results for author: Marc Bellemare

Found 4 papers, 1 papers with code

Bigger, Better, Faster: Human-level Atari with human-level efficiency

3 code implementations30 May 2023 Max Schwarzer, Johan Obando-Ceron, Aaron Courville, Marc Bellemare, Rishabh Agarwal, Pablo Samuel Castro

We introduce a value-based RL agent, which we call BBF, that achieves super-human performance in the Atari 100K benchmark.

Atari Games 100k

The Barbados 2018 List of Open Issues in Continual Learning

no code implementations16 Nov 2018 Tom Schaul, Hado van Hasselt, Joseph Modayil, Martha White, Adam White, Pierre-Luc Bacon, Jean Harb, Shibl Mourad, Marc Bellemare, Doina Precup

We want to make progress toward artificial general intelligence, namely general-purpose agents that autonomously learn how to competently act in complex environments.

Continual Learning

The Reactor: A fast and sample-efficient Actor-Critic agent for Reinforcement Learning

no code implementations ICLR 2018 Audrunas Gruslys, Will Dabney, Mohammad Gheshlaghi Azar, Bilal Piot, Marc Bellemare, Remi Munos

Our first contribution is a new policy evaluation algorithm called Distributional Retrace, which brings multi-step off-policy updates to the distributional reinforcement learning setting.

Atari Games Distributional Reinforcement Learning +1

Sketch-Based Linear Value Function Approximation

no code implementations NeurIPS 2012 Marc Bellemare, Joel Veness, Michael Bowling

Unfortunately, the typical use of hashing in value function approximation results in biased value estimates due to the possibility of collisions.

Atari Games reinforcement-learning +1

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