Search Results for author: Luis Santos

Found 5 papers, 1 papers with code

Cluster dynamics in two-dimensional lattice gases with inter-site interactions

no code implementations4 Dec 2020 Wei-Han Li, Arya Dhar, Xiaolong Deng, Luis Santos

Whereas on-site pairs move in the same lattice as individual particles, nearest-neighbor dimers perform an interacting quantum walk in a different lattice geometry, leading to a peculiar dynamics characterized by more than one time scale.

Quantum Gases Statistical Mechanics Strongly Correlated Electrons

Agent Environment Cycle Games

no code implementations28 Sep 2020 Justin K. Terry, Nathaniel Grammel, Benjamin Black, Ananth Hari, Caroline Horsch, Luis Santos

Partially Observable Stochastic Games (POSGs) are the most general and common model of games used in Multi-Agent Reinforcement Learning (MARL).

Multi-agent Reinforcement Learning reinforcement-learning +1

Multiplayer Support for the Arcade Learning Environment

no code implementations20 Sep 2020 Justin K. Terry, Benjamin Black, Luis Santos

The Arcade Learning Environment ("ALE") is a widely used library in the reinforcement learning community that allows easy programmatic interfacing with Atari 2600 games, via the Stella emulator.

Atari Games reinforcement-learning +1

Characterizing Deep-Learning I/O Workloads in TensorFlow

no code implementations6 Oct 2018 Steven W. D. Chien, Stefano Markidis, Chaitanya Prasad Sishtla, Luis Santos, Pawel Herman, Sai Narasimhamurthy, Erwin Laure

To measure TensorFlow I/O performance, we first design a micro-benchmark to measure TensorFlow reads, and then use a TensorFlow mini-application based on AlexNet to measure the performance cost of I/O and checkpointing in TensorFlow.

Distributed, Parallel, and Cluster Computing

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