no code implementations • 4 Dec 2020 • Wei-Han Li, Arya Dhar, Xiaolong Deng, Luis Santos
Whereas on-site pairs move in the same lattice as individual particles, nearest-neighbor dimers perform an interacting quantum walk in a different lattice geometry, leading to a peculiar dynamics characterized by more than one time scale.
Quantum Gases Statistical Mechanics Strongly Correlated Electrons
2 code implementations • NeurIPS 2021 • J. K. Terry, Benjamin Black, Nathaniel Grammel, Mario Jayakumar, Ananth Hari, Ryan Sullivan, Luis Santos, Rodrigo Perez, Caroline Horsch, Clemens Dieffendahl, Niall L. Williams, Yashas Lokesh, Praveen Ravi
This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model.
Multi-agent Reinforcement Learning reinforcement-learning +1
no code implementations • 28 Sep 2020 • Justin K. Terry, Nathaniel Grammel, Benjamin Black, Ananth Hari, Caroline Horsch, Luis Santos
Partially Observable Stochastic Games (POSGs) are the most general and common model of games used in Multi-Agent Reinforcement Learning (MARL).
Multi-agent Reinforcement Learning reinforcement-learning +1
no code implementations • 20 Sep 2020 • Justin K. Terry, Benjamin Black, Luis Santos
The Arcade Learning Environment ("ALE") is a widely used library in the reinforcement learning community that allows easy programmatic interfacing with Atari 2600 games, via the Stella emulator.
no code implementations • 6 Oct 2018 • Steven W. D. Chien, Stefano Markidis, Chaitanya Prasad Sishtla, Luis Santos, Pawel Herman, Sai Narasimhamurthy, Erwin Laure
To measure TensorFlow I/O performance, we first design a micro-benchmark to measure TensorFlow reads, and then use a TensorFlow mini-application based on AlexNet to measure the performance cost of I/O and checkpointing in TensorFlow.
Distributed, Parallel, and Cluster Computing