no code implementations • 18 Mar 2024 • Quentin Herau, Moussab Bennehar, Arthur Moreau, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou, Cyrille Migniot, Pascal Vasseur, Cédric Demonceaux
We introduce 3DGS-Calib, a new calibration method that relies on the speed and rendering accuracy of 3D Gaussian Splatting to achieve multimodal spatiotemporal calibration that is accurate, robust, and with a substantial speed-up compared to methods relying on implicit neural representations.
no code implementations • 15 Mar 2024 • Hiba Dahmani, Moussab Bennehar, Nathan Piasco, Luis Roldao, Dzmitry Tsishkou
To tackle this, we extend over 3D Gaussian Splatting to handle unstructured image collections.
no code implementations • 12 Mar 2021 • Luis Roldao, Raoul de Charette, Anne Verroust-Blondet
Semantic Scene Completion (SSC) aims to jointly estimate the complete geometry and semantics of a scene, assuming partial sparse input.
Ranked #9 on 3D Semantic Scene Completion on NYUv2