1 code implementation • 15 Sep 2023 • Luca Di Liello
This thesis focuses on improving the pre-training of natural language models using unsupervised raw data to make them more efficient and aligned with downstream applications.
Ranked #1 on Question Answering on TrecQA (using extra training data)
no code implementations • 24 May 2023 • Luca Di Liello, Siddhant Garg, Alessandro Moschitti
Answer Sentence Selection (AS2) is a core component for building an accurate Question Answering pipeline.
Ranked #4 on Question Answering on TrecQA (using extra training data)
no code implementations • 24 Oct 2022 • Luca Di Liello, Matteo Gabburo, Alessandro Moschitti
In this paper, we study trade-offs between efficiency, cost and accuracy when pre-training Transformer encoders with different pre-training objectives.
no code implementations • 20 May 2022 • Luca Di Liello, Siddhant Garg, Luca Soldaini, Alessandro Moschitti
An important task for designing QA systems is answer sentence selection (AS2): selecting the sentence containing (or constituting) the answer to a question from a set of retrieved relevant documents.
Ranked #1 on Answer Selection on ASNQ
1 code implementation • NAACL 2022 • Luca Di Liello, Siddhant Garg, Luca Soldaini, Alessandro Moschitti
Our evaluation on three AS2 and one fact verification datasets demonstrates the superiority of our pre-training technique over the traditional ones for transformers used as joint models for multi-candidate inference tasks, as well as when used as cross-encoders for sentence-pair formulations of these tasks.
Ranked #3 on Fact Verification on FEVER
no code implementations • 20 Apr 2021 • Luca Di Liello, Matteo Gabburo, Alessandro Moschitti
The Transformer architecture deeply changed the natural language processing, outperforming all previous state-of-the-art models.
1 code implementation • NeurIPS 2020 • Luca Di Liello, Pierfrancesco Ardino, Jacopo Gobbi, Paolo Morettin, Stefano Teso, Andrea Passerini
Generative Adversarial Networks (GANs) struggle to generate structured objects like molecules and game maps.