no code implementations • 1 May 2024 • Zheng Zeng, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, Fujun Luan, Ling-Qi Yan, Miloš Hašan
Our X$\rightarrow$RGB model explores a middle ground between traditional rendering and generative models: we can specify only certain appearance properties that should be followed, and give freedom to the model to hallucinate a plausible version of the rest.
no code implementations • 17 Mar 2024 • Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis.
no code implementations • 24 Sep 2023 • Zhimin Fan, Pengpei Hong, Jie Guo, Changqing Zou, Yanwen Guo, Ling-Qi Yan
We verify that importance sampling the seed chain in the continuous space reaches the goal of importance sampling the discrete admissible specular chain.
no code implementations • 6 Nov 2021 • Jiahui Fan, Beibei Wang, Miloš Hašan, Jian Yang, Ling-Qi Yan
Bidirectional reflectance distribution functions (BRDFs) are pervasively used in computer graphics to produce realistic physically-based appearance.
no code implementations • 24 Feb 2021 • Jie Guo, Bingyang Hu, Yanjun Chen, Yuanqi Li, Yanwen Guo, Ling-Qi Yan
We consider the scattering of light in participating media composed of sparsely and randomly distributed discrete particles.
Graphics Optics