Search Results for author: Li SiYao

Found 5 papers, 4 papers with code

Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

no code implementations27 Mar 2024 Li SiYao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, Chen Change Loy

We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm.

Deep Geometrized Cartoon Line Inbetweening

1 code implementation ICCV 2023 Li SiYao, Tianpei Gu, Weiye Xiao, Henghui Ding, Ziwei Liu, Chen Change Loy

To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning.

AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies

1 code implementation10 Nov 2022 Li SiYao, Yuhang Li, Bo Li, Chao Dong, Ziwei Liu, Chen Change Loy

Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations.

Optical Flow Estimation

Bailando: 3D Dance Generation by Actor-Critic GPT with Choreographic Memory

1 code implementation CVPR 2022 Li SiYao, Weijiang Yu, Tianpei Gu, Chunze Lin, Quan Wang, Chen Qian, Chen Change Loy, Ziwei Liu

With the learned choreographic memory, dance generation is realized on the quantized units that meet high choreography standards, such that the generated dancing sequences are confined within the spatial constraints.

Motion Synthesis

Deep Animation Video Interpolation in the Wild

1 code implementation CVPR 2021 Li SiYao, Shiyu Zhao, Weijiang Yu, Wenxiu Sun, Dimitris N. Metaxas, Chen Change Loy, Ziwei Liu

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming.

Optical Flow Estimation Video Frame Interpolation

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