Search Results for author: Leonardo A. Ferreira

Found 3 papers, 1 papers with code

Heuristics, Answer Set Programming and Markov Decision Process for Solving a Set of Spatial Puzzles

1 code implementation16 Feb 2019 Thiago Freitas dos Santos, Paulo E. Santos, Leonardo A. Ferreira, Reinaldo A. C. Bianchi, Pedro Cabalar

The goal of this work is to investigate the automated solution of this kind of puzzles adapting an algorithm that combines Answer Set Programming (ASP) with Markov Decision Process (MDP), algorithm oASP(MDP), to use heuristics accelerating the learning process.

Q-Learning Reinforcement Learning (RL)

Answer Set Programming for Non-Stationary Markov Decision Processes

no code implementations3 May 2017 Leonardo A. Ferreira, Reinaldo A. C. Bianchi, Paulo E. Santos, Ramon Lopez de Mantaras

Non-stationary domains, where unforeseen changes happen, present a challenge for agents to find an optimal policy for a sequential decision making problem.

Decision Making reinforcement-learning +1

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