no code implementations • 29 Apr 2024 • Keyang Ye, Qiming Hou, Kun Zhou
We present a deferred shading method to effectively render specular reflection with Gaussian splatting.
no code implementations • 22 Nov 2023 • Keyang Ye, Tianjia Shao, Kun Zhou
The learnable code serves as a pose-dependent appearance embedding for refining the erroneous appearance caused by geometric transformation of Gaussians, based on which an appearance refinement model is learned to produce residual Gaussian properties to match the appearance in target pose.
no code implementations • 9 Oct 2023 • Keyang Ye, Hongzhi Wu, Xin Tong, Kun Zhou
We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object.