Search Results for author: Kairun Wen

Found 2 papers, 1 papers with code

InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40 Seconds

no code implementations29 Mar 2024 Zhiwen Fan, Wenyan Cong, Kairun Wen, Kevin Wang, Jian Zhang, Xinghao Ding, Danfei Xu, Boris Ivanovic, Marco Pavone, Georgios Pavlakos, Zhangyang Wang, Yue Wang

This pre-processing is usually conducted via a Structure-from-Motion (SfM) pipeline, a procedure that can be slow and unreliable, particularly in sparse-view scenarios with insufficient matched features for accurate reconstruction.

Novel View Synthesis SSIM

LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS

1 code implementation28 Nov 2023 Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang

Recent advancements in real-time neural rendering using point-based techniques have paved the way for the widespread adoption of 3D representations.

Network Pruning Neural Rendering +2

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