no code implementations • 11 Oct 2022 • Alberto Alvarez, Jose Font, Julian Togelius
This paper presents Story Designer, a mixed-initiative co-creative narrative structure tool built on top of the Evolutionary Dungeon Designer (EDD) that uses tropes, narrative conventions found across many media types, to design these structures.
no code implementations • 18 Aug 2022 • David Kadish, Arezoo Sarkheyli-Hägele, Jose Font, Diederick C. Niehorster, Thomas Pederson
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training.
no code implementations • 31 Mar 2022 • Alberto Alvarez, Jose Font
To address this, we present TropeTwist, a trope-based system that can describe narrative structures in games in a more abstract and generic level, allowing the definition of games' narrative structures and their generation using interconnected tropes, called narrative graphs.
1 code implementation • 3 Apr 2020 • Alberto Alvarez, Jose Font, Julian Togelius
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces.
no code implementations • 6 Mar 2020 • Alberto Alvarez, Jose Font
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better assess the tool's procedurally generated content with respect to that user's preferences.
1 code implementation • 6 Mar 2020 • Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius
We propose the Interactive Constrained MAP-Elites, a quality-diversity solution for game content generation, implemented as a new feature of the Evolutionary Dungeon Designer: a mixed-initiative co-creativity tool for designing dungeons.
no code implementations • 12 Jun 2019 • Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius
We propose the use of quality-diversity algorithms for mixed-initiative game content generation.