no code implementations • 9 Aug 2023 • Qi Yang, Joel Jung, Xiaozhong Xu, Shan Liu
A two-step patch cropping algorithm and a patch texture mapping module refine the size of 1-hop geodesic patches and build the relationship between the mesh geometry and color information, resulting in the generation of 1-hop textured geodesic patches.
no code implementations • 3 Aug 2023 • Qi Yang, Joel Jung, Timon Deschamps, Xiaozhong Xu, Shan Liu
Dynamic colored meshes (DCM) are widely used in various applications; however, these meshes may undergo different processes, such as compression or transmission, which can distort them and degrade their quality.
no code implementations • 3 Aug 2023 • Qi Yang, Joel Jung, Haiqiang Wang, Xiaozhong Xu, Shan Liu
Static meshes with texture map are widely used in modern industrial and manufacturing sectors, attracting considerable attention in the mesh compression community due to its huge amount of data.