1 code implementation • 2 Feb 2024 • Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek
In comparison, Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and swift, real-time rendering.
1 code implementation • 10 Mar 2023 • Wojciech Zając, Joanna Waczyńska, Piotr Borycki, Jacek Tabor, Maciej Zięba, Przemysław Spurek
In contrast to traditional NeRF-based structures that use neural networks for RGB color and volume density modeling, our approach utilizes the FLAME mesh as a distinct density volume.