no code implementations • 17 Feb 2023 • Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva
Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers.
2 code implementations • 3 Jun 2019 • Igor Borovikov, Jesse Harder, Michael Sadovsky, Ahmad Beirami
We propose to create such NPC behaviors interactively by training an agent in the target environment using imitation learning with a human in the loop.
no code implementations • 25 Mar 2019 • Yunqi Zhao, Igor Borovikov, Fernando De Mesentier Silva, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi Zaman
We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper.