no code implementations • 21 Dec 2023 • Michał Maras, Michał Kępa, Jakub Kowalski, Marek Szykuła
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules.
no code implementations • 12 Jul 2023 • Michal Bartoszkiewicz, Jan Chorowski, Adrian Kosowski, Jakub Kowalski, Sergey Kulik, Mateusz Lewandowski, Krzysztof Nowicki, Kamil Piechowiak, Olivier Ruas, Zuzanna Stamirowska, Przemyslaw Uznanski
The framework was created with the original motivation of resolving challenges faced when analyzing and processing data from the physical economy, including streams of data generated by IoT and enterprise systems.
1 code implementation • 19 May 2023 • Jakub Kowalski, Radosław Miernik
This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development.
no code implementations • 14 May 2023 • Jakub Kowalski, Radosław Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik
This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.
1 code implementation • 16 Mar 2023 • Jakub Kowalski, Elliot Doe, Mark H. M. Winands, Daniel Górski, Dennis J. N. J. Soemers
Furthermore, we extend this new algorithm to properly address games with draws, like Awari, by adding an additional layer of PNS on top of the MCTS tree.
no code implementations • 17 Mar 2022 • Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, Michał Maras, Szymon Kosakowski, Radosław Miernik
In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform.
2 code implementations • 14 Dec 2021 • Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands
These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons.
no code implementations • 3 May 2021 • Radosław Miernik, Jakub Kowalski
One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features.
2 code implementations • 15 Jun 2020 • Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions.
no code implementations • 6 Mar 2020 • Jakub Kowalski, Marek Szykuła
We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different formalisms.
no code implementations • 5 Jan 2020 • Jakub Kowalski, Radosław Miernik
In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends.
no code implementations • 1 Oct 2019 • Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1. 0), Ludii~0. 3. 0, and a Game Description Language (GDL) propnet.
3 code implementations • 8 Jun 2017 • Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.
2 code implementations • 16 May 2017 • Bartosz Kostka, Jaroslaw Kwiecien, Jakub Kowalski, Pawel Rychlikowski
The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments.
no code implementations • 8 Jun 2016 • Jakub Kowalski, Jakub Sutowicz, Marek Szykuła
We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games.
no code implementations • 2 Aug 2015 • Jakub Kowalski, Marek Szykuła
We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code.