Search Results for author: Jakub Gemrot

Found 2 papers, 1 papers with code

Deep Q-Network for Angry Birds

1 code implementation4 Oct 2019 Ekaterina Nikonova, Jakub Gemrot

Angry Birds is a popular video game in which the player is provided with a sequence of birds to shoot from a slingshot.

Decision Making

Using Behavior Objects to Manage Complexity in Virtual Worlds

no code implementations3 Aug 2015 Martin Černý, Tomáš Plch, Matěj Marko, Jakub Gemrot, Petr Ondráček, Cyril Brom

We present behavior objects - a general approach to development of NPC behaviors for large OWGs.

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