no code implementations • 15 Nov 2021 • Hamid Izadinia, Byron Boots, Steven M. Seitz
Nonprehensile manipulation involves long horizon underactuated object interactions and physical contact with different objects that can inherently introduce a high degree of uncertainty.
no code implementations • CVPR 2020 • Hamid Izadinia, Steven M. Seitz
By moving a depth sensor around a room, we compute a 3D CAD model of the environment, capturing the room shape and contents such as chairs, desks, sofas, and tables.
no code implementations • 7 Feb 2018 • Hamid Izadinia, Pierre Garrigues
In this work, we propose the use of large set of unlabeled images as a source of regularization data for learning robust visual representation.
no code implementations • 6 Dec 2016 • Kofi Boakye, Sachin Farfade, Hamid Izadinia, Yannis Kalantidis, Pierre Garrigues
Our results demonstrate that, for real-world datasets, training exclusively with this noisy data yields performance on par with the standard paradigm of first pre-training on clean data and then fine-tuning.
no code implementations • CVPR 2017 • Hamid Izadinia, Qi Shan, Steven M. Seitz
Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database.
no code implementations • ICCV 2015 • Hamid Izadinia, Fereshteh Sadeghi, Santosh Kumar Divvala, Yejin Choi, Ali Farhadi
Next, we show that the association of high-quality segmentations to textual phrases aids in richer semantic understanding and reasoning of these textual phrases.
no code implementations • 25 Nov 2014 • Hamid Izadinia, Ali Farhadi, Aaron Hertzmann, Matthew D. Hoffman
This paper proposes direct learning of image classification from user-supplied tags, without filtering.
no code implementations • CVPR 2014 • Hamid Izadinia, Fereshteh Sadeghi, Ali Farhadi
In this paper, we propose a method to learn scene structures that can encode three main interlacing components of a scene: the scene category, the context-specific appearance of objects, and their layout.