no code implementations • 5 Feb 2024 • Sugandha Sharma, Guy Davidson, Khimya Khetarpal, Anssi Kanervisto, Udit Arora, Katja Hofmann, Ida Momennejad
First, we analyze extensive human gameplay data from Xbox's Bleeding Edge (100K+ games), uncovering behavioral patterns in a complex task space.
no code implementations • 16 Feb 2020 • Guy Davidson, Brenden M. Lake
We explore the benefits of augmenting state-of-the-art model-free deep reinforcement algorithms with simple object representations.
no code implementations • ICML Workshop Deep_Phenomen 2019 • Guy Davidson, Michael C. Mozer
We explore the behavior of a standard convolutional neural net in a setting that introduces classification tasks sequentially and requires the net to master new tasks while preserving mastery of previously learned tasks.
no code implementations • CVPR 2020 • Guy Davidson, Michael C. Mozer
Through simulations involving sequences of ten related visual tasks, we find reason for optimism that nets will scale well as they advance from having a single skill to becoming multi-skill domain experts.