Search Results for author: Gautier Hamon

Found 5 papers, 4 papers with code

Discovering Sensorimotor Agency in Cellular Automata using Diversity Search

1 code implementation14 Feb 2024 Gautier Hamon, Mayalen Etcheverry, Bert Wang-Chak Chan, Clément Moulin-Frier, Pierre-Yves Oudeyer

The research field of Artificial Life studies how life-like phenomena such as autopoiesis, agency, or self-regulation can self-organize in computer simulations.

Artificial Life Navigate

Evolving Reservoirs for Meta Reinforcement Learning

1 code implementation9 Dec 2023 Corentin Léger, Gautier Hamon, Eleni Nisioti, Xavier Hinaut, Clément Moulin-Frier

At the developmental scale, we employ these evolved reservoirs to facilitate the learning of a behavioral policy through Reinforcement Learning (RL).

Meta Reinforcement Learning reinforcement-learning +1

Emergence of Collective Open-Ended Exploration from Decentralized Meta-Reinforcement Learning

no code implementations1 Nov 2023 Richard Bornemann, Gautier Hamon, Eleni Nisioti, Clément Moulin-Frier

We further find that the agents learned collective exploration strategies extend to an open ended task setting, allowing them to solve task trees of twice the depth compared to the ones seen during training.

Meta Reinforcement Learning reinforcement-learning

Eco-evolutionary Dynamics of Non-episodic Neuroevolution in Large Multi-agent Environments

1 code implementation18 Feb 2023 Gautier Hamon, Eleni Nisioti, Clément Moulin-Frier

Neuroevolution (NE) has recently proven a competitive alternative to learning by gradient descent in reinforcement learning tasks.

valid

Flow-Lenia: Towards open-ended evolution in cellular automata through mass conservation and parameter localization

1 code implementation14 Dec 2022 Erwan Plantec, Gautier Hamon, Mayalen Etcheverry, Pierre-Yves Oudeyer, Clément Moulin-Frier, Bert Wang-Chak Chan

Finally, we show that Flow Lenia enables the integration of the parameters of the CA update rules within the CA dynamics, making them dynamic and localized, allowing for multi-species simulations, with locally coherent update rules that define properties of the emerging creatures, and that can be mixed with neighbouring rules.

Artificial Life

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