no code implementations • 6 Sep 2019 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
In a user study, human-identified mechanics are compared against system-identified critical mechanics to verify alignment between humans and the system.
no code implementations • 28 Sep 2018 • Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data.
1 code implementation • 18 Jul 2018 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius
The automatic generation of game tutorials is a challenging AI problem.
no code implementations • 11 Jul 2018 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
This paper introduces a fully automatic method for generating video game tutorials.
no code implementations • 30 May 2018 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius
We propose the problem of tutorial generation for games, i. e. to generate tutorials which can teach players to play games, as an AI problem.
no code implementations • 30 May 2018 • Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius
Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity.
no code implementations • 14 Feb 2018 • Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius
This paper presents a framework for generating adventure games from open data.
no code implementations • 9 May 2017 • Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius
DeepTingle is a text prediction and classification system trained on the collected works of the renowned fantastic gay erotica author Chuck Tingle.