no code implementations • 4 Nov 2023 • Mohamed Younes, Ewa Kijak, Richard Kulpa, Simon Malinowski, Franck Multon
In this paper, we propose a novel Multi-Agent Generative Adversarial Imitation Learning based approach that generalizes the idea of motion imitation for one character to deal with both the interaction and the motions of the multiple physics-based characters.
1 code implementation • 10 Aug 2022 • Shubhendu Jena, Franck Multon, Adnane Boukhayma
We also perform competitively with respect to the state-of-the-art method SVS, which has been trained on the full dataset (DTU and Tanks and Temples) and then scene finetuned, in spite of their deeper neural renderer.
no code implementations • 24 Jul 2022 • Qian Li, Franck Multon, Adnane Boukhayma
We explore a new strategy for few-shot novel view synthesis based on a neural light field representation.
no code implementations • 1 Dec 2021 • Nicolas Olivier, Kelian Baert, Fabien Danieau, Franck Multon, Quentin Avril
In this paper, we present FaceTuneGAN, a new 3D face model representation decomposing and encoding separately facial identity and facial expression.
no code implementations • 9 Nov 2021 • Shubhendu Jena, Franck Multon, Adnane Boukhayma
We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features.
no code implementations • 3 Sep 2021 • Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer
We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters.