Search Results for author: Francesco Morandin

Found 5 papers, 3 papers with code

GloNets: Globally Connected Neural Networks

1 code implementation27 Nov 2023 Antonio Di Cecco, Carlo Metta, Marco Fantozzi, Francesco Morandin, Maurizio Parton

Deep learning architectures suffer from depth-related performance degradation, limiting the effective depth of neural networks.

Increasing biases can be more efficient than increasing weights

no code implementations3 Jan 2023 Carlo Metta, Marco Fantozzi, Andrea Papini, Gianluca Amato, Matteo Bergamaschi, Silvia Giulia Galfrè, Alessandro Marchetti, Michelangelo Vegliò, Maurizio Parton, Francesco Morandin

We introduce a novel computational unit for neural networks that features multiple biases, challenging the traditional perceptron structure.

Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?

no code implementations31 Jan 2022 Luca Pasqualini, Gianluca Amato, Marco Fantozzi, Rosa Gini, Alessandro Marchetti, Carlo Metta, Francesco Morandin, Maurizio Parton

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome.

Game of Go reinforcement-learning +1

SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version)

1 code implementation26 May 2019 Francesco Morandin, Gianluca Amato, Marco Fantozzi, Rosa Gini, Carlo Metta, Maurizio Parton

We develop a new model that can be applied to any perfect information two-player zero-sum game to target a high score, and thus a perfect play.

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