2 code implementations • 11 Apr 2024 • Keonhee Han, Dominik Muhle, Felix Wimbauer, Daniel Cremers
In this work, we propose to fuse the scene reconstruction from multiple images and distill this knowledge into a more accurate single-view scene reconstruction.
no code implementations • 8 Dec 2023 • Jonas Schult, Sam Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang, Chih-Yao Ma, Kunpeng Li, Xiaofang Wang, Felix Wimbauer, Zijian He, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou
Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style.
no code implementations • 6 Dec 2023 • Felix Wimbauer, Bichen Wu, Edgar Schoenfeld, Xiaoliang Dai, Ji Hou, Zijian He, Artsiom Sanakoyeu, Peizhao Zhang, Sam Tsai, Jonas Kohler, Christian Rupprecht, Daniel Cremers, Peter Vajda, Jialiang Wang
However, one of the major drawbacks of diffusion models is that the image generation process is costly.
no code implementations • 11 Oct 2023 • Adrian Hayler, Felix Wimbauer, Dominik Muhle, Christian Rupprecht, Daniel Cremers
3D semantic scene understanding is a fundamental challenge in computer vision.
1 code implementation • CVPR 2023 • Felix Wimbauer, Nan Yang, Christian Rupprecht, Daniel Cremers
By directly sampling color from the available views instead of storing color in the density field, our scene representation becomes significantly less complex compared to NeRFs, and a neural network can predict it in a single forward pass.
1 code implementation • CVPR 2022 • Felix Wimbauer, Shangzhe Wu, Christian Rupprecht
With increasing focus on augmented and virtual reality applications (XR) comes the demand for algorithms that can lift objects from images and videos into representations that are suitable for a wide variety of related 3D tasks.
1 code implementation • CVPR 2021 • Felix Wimbauer, Nan Yang, Lukas von Stumberg, Niclas Zeller, Daniel Cremers
Unlike other multi-view stereo methods, MonoRec is able to reconstruct both static and moving objects by leveraging the predicted masks.