1 code implementation • 17 Oct 2022 • Enrico Meloni, Lapo Faggi, Simone Marullo, Alessandro Betti, Matteo Tiezzi, Marco Gori, Stefano Melacci
nature of the streamed data with samples that are smoothly evolving over time for efficient gradient computations.
1 code implementation • 26 Apr 2022 • Matteo Tiezzi, Simone Marullo, Lapo Faggi, Enrico Meloni, Alessandro Betti, Stefano Melacci
Our experiments leverage 3D virtual environments and they show that the proposed agents can learn to distinguish objects just by observing the video stream.
1 code implementation • 17 Sep 2021 • Enrico Meloni, Matteo Tiezzi, Luca Pasqualini, Marco Gori, Stefano Melacci
In the last few years, the scientific community showed a remarkable and increasing interest towards 3D Virtual Environments, training and testing Machine Learning-based models in realistic virtual worlds.
no code implementations • 16 Sep 2021 • Enrico Meloni, Alessandro Betti, Lapo Faggi, Simone Marullo, Matteo Tiezzi, Stefano Melacci
However, in order to devise continual learning algorithms that operate in more realistic conditions, it is fundamental to gain access to rich, fully customizable and controlled experimental playgrounds.
1 code implementation • 28 Oct 2020 • Andrea Zugarini, Enrico Meloni, Alessandro Betti, Andrea Panizza, Marco Corneli, Marco Gori
We formulate the problem in terms of a functional risk that depends on the learning variables through the solutions of a dynamic system.
1 code implementation • 16 Jul 2020 • Enrico Meloni, Luca Pasqualini, Matteo Tiezzi, Marco Gori, Stefano Melacci
Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the real world.