1 code implementation • 18 Sep 2023 • Emily Halina, Matthew Guzdial
We consider TRP to be a promising new approach that can afford the introduction of PCGML into the early stages of game development without requiring human expertise or significant training data.
1 code implementation • 4 Nov 2022 • Emily Halina, Matthew Guzdial
In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay.
no code implementations • 19 May 2022 • Emily Halina, Matthew Guzdial
To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them.
no code implementations • 26 Jul 2021 • Emily Halina, Matthew Guzdial
Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years.