Search Results for author: Emily Halina

Found 4 papers, 2 papers with code

Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

1 code implementation18 Sep 2023 Emily Halina, Matthew Guzdial

We consider TRP to be a promising new approach that can afford the introduction of PCGML into the early stages of game development without requiring human expertise or significant training data.

Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI

1 code implementation4 Nov 2022 Emily Halina, Matthew Guzdial

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay.

reinforcement-learning Reinforcement Learning (RL)

Threshold Designer Adaptation: Improved Adaptation for Designers in Co-creative Systems

no code implementations19 May 2022 Emily Halina, Matthew Guzdial

To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them.

TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

no code implementations26 Jul 2021 Emily Halina, Matthew Guzdial

Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years.

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