no code implementations • ECCV 2020 • Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz, Matthew Brown, Dan B. Goldman
Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem.
no code implementations • 8 Apr 2020 • Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, Rohit Pandey, Sean Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, Michael Zollhöfer
Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e. g., by the integration of differentiable rendering into network training.
1 code implementation • 4 Jun 2019 • Ohad Fried, Ayush Tewari, Michael Zollhöfer, Adam Finkelstein, Eli Shechtman, Dan B. Goldman, Kyle Genova, Zeyu Jin, Christian Theobalt, Maneesh Agrawala
To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material.
no code implementations • CVPR 2019 • Moustafa Meshry, Dan B. Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, Ricardo Martin-Brualla
Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud.
no code implementations • 12 Nov 2018 • Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B. Goldman, Cem Keskin, Steve Seitz, Shahram Izadi, Sean Fanello
We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imagery in real-time.
no code implementations • 30 Nov 2016 • Raymond Yeh, Ziwei Liu, Dan B. Goldman, Aseem Agarwala
High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face.
no code implementations • CVPR 2015 • Ohad Fried, Eli Shechtman, Dan B. Goldman, Adam Finkelstein
We propose a new computer vision task we call "distractor prediction."
no code implementations • CVPR 2013 • Dmitry Rudoy, Dan B. Goldman, Eli Shechtman, Lihi Zelnik-Manor
For example, the time each video frame is observed is a fraction of a second, while a still image can be viewed leisurely.
1 code implementation • 16 Apr 2012 • Dmitry Rudoy, Dan B. Goldman, Eli Shechtman, Lihi Zelnik-Manor
In this work we propose a crowdsourced method for acquisition of gaze direction data from a virtually unlimited number of participants, using a robust self-reporting mechanism (see Figure 1).
Social and Information Networks Human-Computer Interaction