Search Results for author: Dan B. Goldman

Found 9 papers, 2 papers with code

GeLaTO: Generative Latent Textured Objects

no code implementations ECCV 2020 Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz, Matthew Brown, Dan B. Goldman

Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem.

State of the Art on Neural Rendering

no code implementations8 Apr 2020 Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, Rohit Pandey, Sean Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, Michael Zollhöfer

Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e. g., by the integration of differentiable rendering into network training.

BIG-bench Machine Learning Image Generation +2

Text-based Editing of Talking-head Video

1 code implementation4 Jun 2019 Ohad Fried, Ayush Tewari, Michael Zollhöfer, Adam Finkelstein, Eli Shechtman, Dan B. Goldman, Kyle Genova, Zeyu Jin, Christian Theobalt, Maneesh Agrawala

To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material.

Face Model Sentence +3

Neural Rerendering in the Wild

no code implementations CVPR 2019 Moustafa Meshry, Dan B. Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, Ricardo Martin-Brualla

Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud.

3D Reconstruction

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering

no code implementations12 Nov 2018 Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B. Goldman, Cem Keskin, Steve Seitz, Shahram Izadi, Sean Fanello

We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imagery in real-time.

Denoising Super-Resolution

Semantic Facial Expression Editing using Autoencoded Flow

no code implementations30 Nov 2016 Raymond Yeh, Ziwei Liu, Dan B. Goldman, Aseem Agarwala

High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face.

Learning Video Saliency from Human Gaze Using Candidate Selection

no code implementations CVPR 2013 Dmitry Rudoy, Dan B. Goldman, Eli Shechtman, Lihi Zelnik-Manor

For example, the time each video frame is observed is a fraction of a second, while a still image can be viewed leisurely.

Saliency Prediction

Crowdsourcing Gaze Data Collection

1 code implementation16 Apr 2012 Dmitry Rudoy, Dan B. Goldman, Eli Shechtman, Lihi Zelnik-Manor

In this work we propose a crowdsourced method for acquisition of gaze direction data from a virtually unlimited number of participants, using a robust self-reporting mechanism (see Figure 1).

Social and Information Networks Human-Computer Interaction

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