Search Results for author: Christian Fabian

Found 6 papers, 1 papers with code

Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach

no code implementations23 Jan 2024 Christian Fabian, Kai Cui, Heinz Koeppl

This hybrid graphex learning approach leverages that the system mainly consists of a highly connected core and a sparse periphery.

Multi-agent Reinforcement Learning

Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior

no code implementations12 Jul 2023 Kai Cui, Sascha Hauck, Christian Fabian, Heinz Koeppl

However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents.

Policy Gradient Methods Reinforcement Learning (RL)

Scalable Task-Driven Robotic Swarm Control via Collision Avoidance and Learning Mean-Field Control

no code implementations15 Sep 2022 Kai Cui, Mengguang Li, Christian Fabian, Heinz Koeppl

Thus, we combine collision avoidance and learning of mean-field control into a unified framework for tractably designing intelligent robotic swarm behavior.

Collision Avoidance Multi-agent Reinforcement Learning +2

Mean Field Games on Weighted and Directed Graphs via Colored Digraphons

no code implementations8 Sep 2022 Christian Fabian, Kai Cui, Heinz Koeppl

Graphon mean field games (GMFGs) on the other hand provide a scalable and mathematically well-founded approach to learning problems that involve a large number of connected agents.

Multi-agent Reinforcement Learning

Learning Sparse Graphon Mean Field Games

1 code implementation8 Sep 2022 Christian Fabian, Kai Cui, Heinz Koeppl

Although the field of multi-agent reinforcement learning (MARL) has made considerable progress in the last years, solving systems with a large number of agents remains a hard challenge.

Multi-agent Reinforcement Learning

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