no code implementations • 23 Apr 2024 • Chengpeng Hu, Jialin Liu, Xin Yao
Maintaining a population of actors, evolutionary reinforcement learning utilises the collected experiences to improve the behaviour policy through efficient exploration.
no code implementations • 11 Apr 2024 • Chengpeng Hu, Yunlong Zhao, Jialin Liu
Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation.
1 code implementation • 12 Dec 2023 • Lingxiao Luo, Xuanzhong Chen, Bingda Tang, Xinsheng Chen, Rong Han, Chengpeng Hu, Yujiang Li, Ting Chen
In this work, we propose a universal foundation model for medical image analysis that processes images with heterogeneous spatial properties using a unified structure.
no code implementations • 19 Jul 2023 • Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu
Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world.
1 code implementation • 23 May 2023 • Chengpeng Hu, ZiMing Wang, Jialin Liu, Junyi Wen, Bifei Mao, Xin Yao
Experimental results on the problem instances demonstrate the outstanding performance of our proposed approach compared with eight state-of-the-art constrained and non-constrained reinforcement learning algorithms, and widely used dispatching rules for material handling.
2 code implementations • 26 Apr 2023 • Chengpeng Hu, Yunlong Zhao, Ziqi Wang, Haocheng Du, Jialin Liu
Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios.
1 code implementation • 19 Apr 2023 • Chengpeng Hu, Jiyuan Pei, Jialin Liu, Xin Yao
Evolutionary algorithms have been used to evolve a population of actors to generate diverse experiences for training reinforcement learning agents, which helps to tackle the temporal credit assignment problem and improves the exploration efficiency.
1 code implementation • 11 Nov 2020 • Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu
Our proposed technique is implemented with three state-of-the-art reinforcement learning algorithms and tested on the game set of the 2020 General Video Game AI Learning Competition.