1 code implementation • 29 Jul 2019 • William H. Guss, Brandon Houghton, Nicholay Topin, Phillip Wang, Cayden Codel, Manuela Veloso, Ruslan Salakhutdinov
Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL.
1 code implementation • 22 Apr 2019 • William H. Guss, Cayden Codel, Katja Hofmann, Brandon Houghton, Noboru Kuno, Stephanie Milani, Sharada Mohanty, Diego Perez Liebana, Ruslan Salakhutdinov, Nicholay Topin, Manuela Veloso, Phillip Wang
To that end, we introduce: (1) the Minecraft ObtainDiamond task, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods; and (2) the MineRL-v0 dataset, a large-scale collection of over 60 million state-action pairs of human demonstrations that can be resimulated into embodied trajectories with arbitrary modifications to game state and visuals.