no code implementations • 16 Aug 2023 • Carlos Martin, Tuomas Sandholm
However, in real-world environments, the model with respect to which the agent plans has been constrained to be grounded in the real environment itself, as opposed to a more abstract model which allows for planning over compound actions and behaviors.
no code implementations • 20 Jan 2023 • Carlos Martin, Tuomas Sandholm
Most of that work has focused on games with finite, discrete action spaces.
no code implementations • 29 Nov 2022 • Carlos Martin, Tuomas Sandholm
Being able to model such mixed strategies is crucial for tackling continuous-action games that lack pure-strategy equilibria.
no code implementations • 24 Feb 2020 • Carlos Martin, Tuomas Sandholm
We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer games.