1 code implementation • NeurIPS 2020 • Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey, Karl Tuyls, Shayegan Omidshafiei, David Balduzzi, Max Jaderberg
This paper investigates the geometrical properties of real world games (e. g. Tic-Tac-Toe, Go, StarCraft II).
1 code implementation • 7 Apr 2016 • Andrew Berdahl, Christa Brelsford, Caterina De Bacco, Marion Dumas, Vanessa Ferdinand, Joshua A. Grochow, Laurent Hébert-Dufresne, Yoav Kallus, Christopher P. Kempes, Artemy Kolchinsky, Daniel B. Larremore, Eric Libby, Eleanor A. Power, Caitlin A. Stern, Brendan Tracey
Third, in the context of dynamic social networks, we find that preferences for increased global infection accelerate spread and produce superexponential fixation, but preferences for local assortativity halt epidemics by disconnecting the infected from the susceptible.
Physics and Society Multiagent Systems Social and Information Networks Adaptation and Self-Organizing Systems Populations and Evolution
no code implementations • 9 Aug 2014 • Erik J. Schlicht, Ritchie Lee, David H. Wolpert, Mykel J. Kochenderfer, Brendan Tracey
Multi-fidelity methods combine inexpensive low-fidelity simulations with costly but highfidelity simulations to produce an accurate model of a system of interest at minimal cost.