Search Results for author: Bernhard Kerbl

Found 4 papers, 3 papers with code

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering

no code implementations1 Feb 2024 Lukas Radl, Michael Steiner, Mathias Parger, Alexander Weinrauch, Bernhard Kerbl, Markus Steinberger

Consequently, rendering performance is nearly doubled, making our approach 1. 6x faster than the original Gaussian Splatting, with a 50% reduction in memory requirements.

Novel View Synthesis

Training and Predicting Visual Error for Real-Time Applications

1 code implementation13 Oct 2023 João Libório Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer

Specifically, we train and deploy a neural network to estimate the visual error resulting from reusing shading or using reduced shading rates.

3D Gaussian Splatting for Real-Time Radiance Field Rendering

1 code implementation8 Aug 2023 Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis

Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos.

Camera Calibration Novel View Synthesis

Gaussian Mixture Convolution Networks

1 code implementation ICLR 2022 Adam Celarek, Pedro Hermosilla, Bernhard Kerbl, Timo Ropinski, Michael Wimmer

This paper proposes a novel method for deep learning based on the analytical convolution of multidimensional Gaussian mixtures.

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