Search Results for author: Ben Parr

Found 3 papers, 0 papers with code

Deep In-GPU Experience Replay

no code implementations9 Jan 2018 Ben Parr

A simple in-RAM experience replay stores these most recent experiences in a list in RAM, and then copies sampled batches to the GPU for training.

Convergence Analysis of Gradient Descent Algorithms with Proportional Updates

no code implementations9 Jan 2018 Igor Gitman, Deepak Dilipkumar, Ben Parr

The basic idea of both of these algorithms is to make each step of the gradient descent proportional to the current weight norm and independent of the gradient magnitude.

Nintendo Super Smash Bros. Melee: An "Untouchable" Agent

no code implementations8 Dec 2017 Ben Parr, Deepak Dilipkumar, Yu-An Liu

Nintendo's Super Smash Bros. Melee fighting game can be emulated on modern hardware allowing us to inspect internal memory states, such as character positions.

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