Search Results for author: Arman Maesumi

Found 5 papers, 3 papers with code

One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns

no code implementations25 Apr 2024 Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie

Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation.

Explorable Mesh Deformation Subspaces from Unstructured Generative Models

no code implementations11 Oct 2023 Arman Maesumi, Paul Guerrero, Vladimir G. Kim, Matthew Fisher, Siddhartha Chaudhuri, Noam Aigerman, Daniel Ritchie

Deep generative models of 3D shapes often feature continuous latent spaces that can, in principle, be used to explore potential variations starting from a set of input shapes.

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

1 code implementation22 Apr 2021 Arman Maesumi, Mingkang Zhu, Yi Wang, Tianlong Chen, Zhangyang Wang, Chandrajit Bajaj

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes.

Adversarial Attack Object

Playing Chess with Limited Look Ahead

1 code implementation4 Jul 2020 Arman Maesumi

We have seen numerous machine learning methods tackle the game of chess over the years.

Game of Chess

Triangle Inscribed-Triangle Picking

1 code implementation30 Apr 2018 Arman Maesumi

Given a triangle ABC, we derive the probability distribution function and the moments of the area of an inscribed triangle RST whose vertices are uniformly distributed on AB, BC, and CA.

General Mathematics 60D05

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