no code implementations • 8 Nov 2022 • Steve Bako, Pradeep Sen, Anton Kaplanyan
The goal of an ideal level of detail (LoD) method is to make rendering costs independent of the 3D scene complexity, while preserving the appearance of the scene.
1 code implementation • ACM Transactions on Graphics 2021 • Rafał K. Mantiuk, Gyorgy Denes, ALEXANDRE CHAPIRO, Anton Kaplanyan, GIZEM RUFO, ROMAIN BACHY, Trisha Lian, Anjul Patney
FovVideoVDP is a video difference metric that models the spatial, temporal, and peripheral aspects of perception.
Ranked #20 on Video Quality Assessment on MSU FR VQA Database
1 code implementation • 4 Mar 2021 • Thomas Neff, Pascal Stadlbauer, Mathias Parger, Andreas Kurz, Joerg H. Mueller, Chakravarty R. Alla Chaitanya, Anton Kaplanyan, Markus Steinberger
In this work, we bring compact neural representations closer to practical rendering of synthetic content in real-time applications, such as games and virtual reality.
1 code implementation • ACM Transactions on Graphics 2020 • Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, Anton Kaplanyan
Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets.
no code implementations • 17 Mar 2019 • Dejan Azinović, Tzu-Mao Li, Anton Kaplanyan, Matthias Nießner
We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation.