no code implementations • 8 Jan 2023 • Phillip J. K. Christoffersen, Andrew C. Li, Rodrigo Toro Icarte, Sheila A. McIlraith
Recent work has leveraged Knowledge Representation (KR) to provide a symbolic abstraction of aspects of the state that summarize reward-relevant properties of the state-action history and support learning a Markovian decomposition of the problem in terms of an automaton over the KR.
no code implementations • 20 Nov 2022 • Andrew C. Li, Zizhao Chen, Pashootan Vaezipoor, Toryn Q. Klassen, Rodrigo Toro Icarte, Sheila A. McIlraith
Natural and formal languages provide an effective mechanism for humans to specify instructions and reward functions.
1 code implementation • 8 Nov 2022 • Mathieu Tuli, Andrew C. Li, Pashootan Vaezipoor, Toryn Q. Klassen, Scott Sanner, Sheila A. McIlraith
Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language.
1 code implementation • 3 Jun 2022 • Andrew C. Li, Pashootan Vaezipoor, Rodrigo Toro Icarte, Sheila A. McIlraith
Deep reinforcement learning has shown promise in discrete domains requiring complex reasoning, including games such as Chess, Go, and Hanabi.
1 code implementation • 6 Oct 2020 • Maayan Shvo, Andrew C. Li, Rodrigo Toro Icarte, Sheila A. McIlraith
Our automata-based classifiers are interpretable---supporting explanation, counterfactual reasoning, and human-in-the-loop modification---and have strong empirical performance.