Search Results for author: Andreas Aristidou

Found 6 papers, 2 papers with code

SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data

1 code implementation3 Nov 2023 Jose Luis Ponton, Haoran Yun, Andreas Aristidou, Carlos Andujar, Nuria Pelechano

Our system incorporates a convolutional-based autoencoder that synthesizes high-quality continuous human poses by learning the human motion manifold from motion capture data.

Motion-R3: Fast and Accurate Motion Annotation via Representation-based Representativeness Ranking

no code implementations4 Apr 2023 Jubo Yu, Tianxiang Ren, Shihui Guo, Fengyi Fang, Kai Wang, Zijiao Zeng, Yazhan Zhang, Andreas Aristidou, Yipeng Qin

In this paper, we follow a data-centric philosophy and propose a novel motion annotation method based on the inherent representativeness of motion data in a given dataset.

Philosophy

Pose Representations for Deep Skeletal Animation

no code implementations27 Nov 2021 Nefeli Andreou, Andreas Aristidou, Yiorgos Chrysanthou

Data-driven character animation techniques rely on the existence of a properly established model of motion, capable of describing its rich context.

Rhythm is a Dancer: Music-Driven Motion Synthesis with Global Structure

no code implementations23 Nov 2021 Andreas Aristidou, Anastasios Yiannakidis, Kfir Aberman, Daniel Cohen-Or, Ariel Shamir, Yiorgos Chrysanthou

In this work, we present a music-driven motion synthesis framework that generates long-term sequences of human motions which are synchronized with the input beats, and jointly form a global structure that respects a specific dance genre.

Motion Synthesis

MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency

no code implementations22 Jun 2020 Mingyi Shi, Kfir Aberman, Andreas Aristidou, Taku Komura, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen

We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video. While previous methods rely on either rigging or inverse kinematics (IK) to associate a consistent skeleton with temporally coherent joint rotations, our method is the first data-driven approach that directly outputs a kinematic skeleton, which is a complete, commonly used, motion representation.

Deep motifs and motion signatures

1 code implementation ACM Transactions on Graphics 2018 Andreas Aristidou, Daniel Cohen-Or, Jessica K. Hodgins, Yiorgos Chrysanthou, Ariel Shamir

In this paper we introduce motion motifs and motion signatures that are a succinct but descriptive representation of motion sequences.

Descriptive

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