Search Results for author: András Horváth

Found 7 papers, 1 papers with code

Enhancing Cell Tracking with a Time-Symmetric Deep Learning Approach

1 code implementation4 Aug 2023 Gergely Szabó, Paolo Bonaiuti, Andrea Ciliberto, András Horváth

To address this issue, we aimed to develop a new deep-learning based tracking method that relies solely on the assumption that cells can be tracked based on their spatio-temporal neighborhood, without restricting it to consecutive frames.

Cell Tracking

Saliency Map Based Data Augmentation

no code implementations29 May 2022 Jalal Al-Afandi, Bálint Magyar, András Horváth

Data augmentation is a commonly applied technique with two seemingly related advantages.

Classification Data Augmentation

Sorted Pooling in Convolutional Networks for One-shot Learning

no code implementations20 Jul 2020 András Horváth

We present generalized versions of the commonly used maximum pooling operation: $k$th maximum and sorted pooling operations which selects the $k$th largest response in each pooling region, selecting locally consistent features of the input images.

One-Shot Learning

A Greedy Approach to Max-Sliced Wasserstein GANs

no code implementations25 Sep 2019 András Horváth

In this paper we will demonstrate that the approximation of the Wasserstein distance by sorting the samples is not always the optimal approach and the greedy assignment of the real and fake samples can result faster convergence and better approximation of the original distribution.

MimosaNet: An Unrobust Neural Network Preventing Model Stealing

no code implementations2 Jul 2019 Kálmán Szentannai, Jalal Al-Afandi, András Horváth

Deep Neural Networks are robust to minor perturbations of the learned network parameters and their minor modifications do not change the overall network response significantly.

Domain Partitioning Network

no code implementations21 Feb 2019 Botos Csaba, Adnane Boukhayma, Viveka Kulharia, András Horváth, Philip H. S. Torr

Standard adversarial training involves two agents, namely a generator and a discriminator, playing a mini-max game.

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