no code implementations • 26 Jun 2023 • Alexandra Budisteanu, Dragos Costea, Alina Marcu, Marius Leordeanu
First, we manage to stay anchored in the real 3D world, by introducing an efficient multi-scale voxel carving method, which is able to accommodate significant noises in pose, depth, and illumination variations, while being able to reconstruct the view of the world from drastically different poses at test time.